I was never good at making it through any stretch of Alien: Isolation without dying. While playing alongside developer Creative Assembly's creative lead Al Hope, I might have also embarrassed myself.
With score-chasing comes anxiety, and adding a score-chasing component to Isolation's Survivor mode--via the new Salvage sub-mode--is both a brilliant and masochistic idea. I watched Hope wander through large hallways, ducking behind crates and